![]() I created an alpha for the Japanese lettering.It was incredibly difficult to keep a consistent grain size, and this is something I am not happy with and will solve at a later date if possible.I then added a subtle noise to the surface after to add to the detail of the wood. There were a few areas where I found issues with a crunchy edge, and so I implemented morph targets, and found this a great way to soften the crunchy edges back to what they should be. I then masked via color>intensity and inflated. I then applied this texture as vertex colours in ZBrush to the mesh (meaning it had to be really high in resolution!). ![]() ![]() I eventually went back into Maya and solved the issue there. When modelling the columns I found it very difficult to smooth correctly because of the whole on the interior.I used the surface noise tool, and played with the curves so that I got this really sharp falloff, like you would get from a rusted surface. I started by attempting to get a rusted metal appearance to the base.This was far more difficult than I imagined. Below are the steps and issues I faced
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